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Joystick Module

A joystick module is an input device that measures the position of a stick in two axes (X and Y) to create analog signals, often including a push-button switch activated by pressing the stick down. It works by using two potentiometers that translate the stick’s movement into varying voltage signals, which a microcontroller’s analog-to-digital converter (ADC) can then read to determine the position and button state.

රු260.00

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Joystick Module Specifications

General

  • Type: 2-axis analog joystick with momentary push-button
  • Axes: X-axis and Y-axis (potentiometer-based)
  • Button: Digital switch when joystick is pressed downward

Electrical

  • Operating Voltage: 5 V (typical)
  • Output Type:
    • X-axis: Analog voltage (0–5 V)
    • Y-axis: Analog voltage (0–5 V)
    • SW Output: Active-low digital signal
  • Resting Position Output: ~2.5 V on both X and Y axes
  • Potentiometer Values: ~10 kΩ each axis
  • SW Pin Logic:
    • Pressed: 0 V
    • Released: 5 V

Mechanical

  • Movement Range: ±30° (approximate)
  • Center Return: Spring-loaded auto return to middle position
  • Push-Button Travel: ~0.5–1 mm

Physical

  • Typical Module Size: ~40 mm × 26 mm (varies by manufacturer)
  • Mounting: 4 corner holes
  • Pin Header: 5 pins (GND, +5V, VRx, VRy, SW)

Features

  • Two-axis analog control suitable for directional input
  • Built-in tactile push button
  • Stable mid-point output for precision control
  • Often used in robotics, RC controllers, menu navigation, and gaming interfaces

 

 

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